Projects that are not directly related to games

M.Sc. Dissertation: Real time emotion recognition based on images using ASM and SVM

Abstract: Facial expressions provide a high amount of information about a person, making the ability to interpret them a high valued task that can be used in several fields of Informatics, such as Human Machine Interface, Digital Games, interactive storytelling and digital TV/Cinema. This dissertation discusses the process of recognizing emotions in real time using […]

Raytracing algorithm

Raytracing algorithm

The image above is the rendered output of a raytracing program developed during my M.Sc. The algorithm comprehends two types of shapes, sphere and axis aligned bounding box (AABB) and the following optical effects: diffuse reflection specular reflection ambient reflection ambient light multiple point lights shadow The program was developed using C++, OpenGL and freeglut.